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a really good game.

Glad you like it ;-D

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Im really interested to see what else you come up with. I really enjoyed this expierence! It played well too, though, sometime Rebecca would go places I didnt click. Can't wait to see more!

Thank you @CJmiller97! We're thrilled to start working on a full game too! Right now we're focused on developing the tools for making games like this, but we've also been shaping a new story-driven adventure (like The Investigation) with a new unique mechanic that we think you're gonna like :-D 

Cheers!

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Hi! I've played the demo over the weekend :) It's cool how a game can be created without typing in a single code (I'm now feeling inspired to make my own some day :P). However, I got 2 bugs, 1st is major and 2nd one just minor. The major one is there are times when I move Rebecca on the edge of the screen she gets stuck and I couldn't control her anymore whatever I click and prevented me from moving forward so had to restart (not included in my let's play video below anymore, but there's a part where she almost got stuck again when she moved behind Chris). Was wondering what could've caused it, if it's just a graphics glitch or its a bug with the game creator or unity engine itself, and how it can be fixed/prevented? The 2nd one which is just minor is if it's possible to make the objects destructible just for effects?:P Thanks a lot! And cool demo game and game creator tool! I love the camera effect the most! :D

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Hi @bigeyekitteh! Thank you very much for the review! About the first (major) bug, we think it's been fixed in the new update (you have v-0.1.2 while the current is v-0.1.3. If you play again and see this error again, please let us know! Anyway, we'll dig in case we missed something ;-D

We don't understand what you mean about the second bug, but you surely can destroy objects with the Game Creator tools (not displayed in the demo)! The tools are currently in review. Once they are live, we'll post an update and if you decide to start your own game (go for it! We actually want to do the same!), don't hesitate to ask us any questions! :-D

PS: In case you want to know, the first glitch was caused because of a bug of the game creator tools (now fixed thanks you all the community in itch.io that spotted it) that happened when clicking near an interactable object that moved the player. What happened was that there was a "fight" between the instruction of moving the player to the mouse position and the interaction happening at the same frame.

Cheers!

HUNTING THE KINGSROAD KILLER ! |  The Investigation Demo Full Gameplay Walkthrough

Awesome! *spoiler alert* We're adding a popup message in the next update so that if you cut the red wire, you'll know the demo has ended (and not just that you died). Cheers!

This game looks cool and plays well! I loved the feel the camera gave to it. 

We'll definitely try to pull a more... coherent "flow" of events if we develop the full game. Thanks for the insights @Pecanyoutube!

Hey!! I really loved playing this game, it has an interesting storyline going on with it and i love the fact that there is an AI companion with you. Here's my Lets Play of The Investigation for you people that wanna check it out and i hope you decide to subscribe!! :) 

Thanks for the insights @BMC-UNIT! This demo is supposed to be just that, a technical demo, but since people are really enjoying it, we'd really like to continue developing a full game based on this story. Oh! And Chris would definitely have more weight to the story and development of events! Believable companions are also our soft spot ;-)

That's cool!! :)

*Rurr* Hello! I played, critiqued, reviewed and had some fun with this demo/game, my experience, commentary and silliness is in the video below ;P

Congrats! We concluded you just won the prize for the buggiest walkthrough ^^ 

Seriously though, we'll definitely get it fixed for the next version as it breaks the experience. As you guessed, the third fuse is located behind the stretcher. Thanks for the review!

Woo~ buggiest walkthrough! ACHIEVEMENT UNLOCKED!

A few bugs, but still pretty cool :D

Thank you @Noah! Sorry about the bugs! We'll work hard to fix 'em as soon as possible. Great job btw! *spoiler alert* Finally someone that cuts the red wire!

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Thanks for the update, I've just tried the new version (Linux build).

By the way, I've noticed that in the chamber blocked by the stretcher, if Rebecca is near the fuse but turned of the shoulders  from the camera, she won't grab that fuse even if I click on it since it's visible in between her foots.

Also can I ask if you can add a game page "Bug Reports" specific topic (or something like that), so we can avoid spoiling, in case, story elements while talking about bugs in the regular comments?

Thanks in advance for you attention.

Hi @trota68! Thank you very much! We think we know what the bug is, probably the character's collision capsule is blocking the view from the fuse. We'll try to have it fixed for the next version.

As for the bug report section, sure! This is actually the first time we're publishing something on itch.io. By game page, do you mean a devlog page? Or is there a way to add pages to a project? 

See you around!

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About the "Bug Reports" section, you can add topic sub-pages to your main project page, like in this other project page (look at the bottom page, section "Community" posts): https://r00k.itch.io/rust-dust; By clicking the "Bug Reports" topic link (this one created by me), you will be redirected to a new page where you can see it's possible to add new  posts clicking on "New Reply" button (or "Post" button at the bottom page), and reply to each new message like with a regular comment (with the exception of the first message so that it can be used to describe the topic purpose and, for istance, the bugs posting segnalization rules).

However, it has to be noticed that, for now, itch.io make you choose in the project edit page, section "Community", between have only a section for simple comments or an organisable/plain section for Community topics (discussion board), not both a the same time. So, switching to the second option, you will have a confusing plain list of topics, one for the Bug Reports, and every other one for every single comment.

Also I've make some test in a Community topic organization, trying making categories and sub-categories for Bug Reports and regular comments, and I have to say that it's a little confusing to use and buggy.

Maybe in the future they'll add the ability to create a separated section only for Bug Reports, as they have already done for the "Develog Section".

We will see...

Thanks for the attention.

Great! Thanks @trota68! We've tried setting up the Discussion board but all the current the messages disappear (as expected). We're setting the first Devlog post as the Bug Report so we can keep all previous messages while having a bug report page. See you around and thanks!

That was fun, thanks. Will play the full game if you guys finish it :) Definitely hoping for difficult puzzles!!

Awesome! We'll work on the initial bug (sorry ^^). The Investigation is actually just a "technical demo" for another product we have, but since people are liking the setting of this game, we're thinking of making a full one. Thanks for the input and the video Gab!

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oh man hope you guys pick it up someday! :)

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Bug reporting: - With Linux build, after a first complete run untill the end, restarting the game from the main menù (without closing the program first), I was able to open the first locked door without the key and then some scripted actions won't start trying to interact with other rooms elements;

- If I point Rebecca to Chris, she will keep move against him until clicking elsewhere.

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@trota68 Thanks for letting us know! We'll get hands on right away! 

About pointing Rebecca towards Chris, could you elaborate? Do they actually move or just play the turn/walk animation? Really appreciate the input!

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First Rebecca walk near Chris, then, when she stop near him, her legs start moving left and right very rapidly while Chris legs animation "walking backwards/rotate" starts playing at the same time (Chris doesn't change his position anyway).

Yup we reproduced both bugs. We'll try to get them fixed for the next version. The first one is more critical and actually affects our dev. tools, so a big thanks for spotting it ;-)

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How long would you say is an average playthrough? :)

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Between 15 and 20 minutes give or take ;-D